Feat : Squared average algorithm for capture areas (makes result slightly brighter and less gray in case of heterogeneous colors in the area).Feat : Improve multiple HUE areas from the same bridge conflicts detection, and add an information message about actual HUE bridge limitations.Fix : USB displays content change detection (reduces USB bandwidth and processing when screen content is not changing).UI : Collapsible dash playlists area (usb displays, web, monitor).Feat : Vocore MPRO partial draw support (Required the latest firmware () available here : ).Delta Sim Technologies EVO wheel Support.This should be fixed in an incoming firmware version Known issue : with 1.2.5 firmware luminosity must be set to 99% or lower in SimPro.9.1.24 Hotfix : Migration from 2.1.20 was converting LEDs rpm segments from RPM percent to Redline percents.Fix : removed useless Hue bridge scanning at Simhub start.Fix : Ncalc/JS getcontroller functions will detect earlier the device disconnect and avoid polling the controller informations when disconnected.Feat : More complete vocore model and version logging.Fix : Fixed some crashes in the controller mapper initialization.It’s not necessary anymore.ĩ.1.27 : Tuned some ACC GT2 default redlines valuesĩ.1.28 : Fix for ACC brakebias correction not taken into account 9.1.24 – Fix : workaround for some Vocore shipped with invalid LCD model identification codesĩ.1.26 Hotfix : Check both car names and car ids in car conditional leds group (now that ACC cars are named it changed the values forcing to redefine them).Feat : support of Zen’s Simwheels Vezza Ultra.Fix : Stackoverflow on JS raw data access on AC.Fix : Automatically create plugin settings file for LMU when missing to make automatic setup more fluent.Control mapper plugin : new arduino firmware allowing to show 3 controllers and raise the possible remapped inputs to 384.Leds profiles has been reworked to be much more compact when stored in settings files ( warning the profiles loaded/exported by this new version are not compliant with older SimHub versions).Automatic device detection : during device addition SimHub will suggest you the detected devices.Profiles in profile manager are now sorted based on the current game (current game first, generic profiles next, then all the other games).Quick profile switching combo boxes everywhere it applies.Profile system (bass shakers, leds …) has been reworked to now allow per car profile storage and switching.New day and night mode available globally allowing you to quickly switch brightness presets and keep your eyes safe when room light goes down.Wheels and button boxes now offer a single led brightness slider.Wheels and button boxes with editable buttons colors now use the devices preview when it’s possible (led editor, color presets preview).Wheels and button boxes with editable buttons colors now have up to 4 switchable color presets.Rework on the devices UI, the UI has been reorganized to give more room to the important features.Widescreen friendly : The center content is not stretched anymore on an ultra wide screen.Reworked home page, instead of focusing on a long list of games you might not use, space is given to the features you are using, devices, bass shakers, motors ….Then once you have made the 4 mas files, create a component from them.Along of this new game, here comes a refreshed SimHub UI ! A huge focus has been given into making it visually lighter, while redistributing the space differently.Īlong of the obvious UI refresh, some significant “ quality of life” changes has been added of this new version : Trackname_"layout".mas where the scn gdb, aiw, etc go (layout being the folder name in which all these files are found, in the case of Joesville, the layout is Joesville_Speedway)īTB puts all the layout files, gmt's and dds' in one folder, you have to separate them. Trackname_Main.mas where trackname.tdf and trackname Icon go. Once you have made those icons, go into My Documents\rFactor2\Installed\Locations and pick an ISI track folder, open it up and open the version folder, look at how all the mas files are set out, there are 4 important mas files that need to be made. You first need to create all these image files, there are templates posted here What you need to do is, open the Joesville folder in mod dev, in there you will see a tdf file and an Icon.dds, then inside Joesville_Speedway folder you will see loading.jpg, icon.tga SMicon.tga, Thmb.tga and trackmap.tga. I think it is possible from what your saying, that your missing a few important steps that are different with rf2 and rf1.
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